Trimmed NURBS converted to T-splines will lose their trimming information. However, Not all NURBS and meshes are good candidates for conversion. obj file to a T-spline with the tsConvert command is a push-button operation. Convert a NURBS or mesh to T-splinesĬonverting an untrimmed NURBS surface, Rhino mesh, or. However, tsSkin can be a powerful surface-creation tool. Because tsSkin is sometimes difficult to control, it is not a recommended workflow for beginners. tsFromLines presents a similar workflow to tsSkin it takes line segments as an input and creates a surface from the control polygon points rather than fitting a surface to the curves. The tsSkin command introduces a way to make organic models, even with holes and appendages, as a single smooth surface, in one operation. The number of control points in the T-spline lofted surface is determined by each curve. This keeps control points out of areas where they are not necessary and can make for easier editing. Lofting a T-spline surface can be useful for creating surfaces that contain varying amounts of detail because of the ability it has to include T-points (partial rows of control points). It can generate a closed or an open single surface, rectangular or not, with holes, creases, and all kinds of different topologies. It can be used to create custom primitives that are closer to the desired final shape than the default primitives. The tsFromLines command provides a way to make complex surfaces with predictable results. Click on the small triangle in the lower right corner of the primitives button to open the primitives toolbar. There are seven T-spline primitive shapes: box, plane, sphere, cylinder, cone, torus, and quadball. These are basic geometric figures that can be edited and combined to create complex models. One way to begin a model is by using primitives. Creating T-splines from a basic shape (primitive) All the create options can be found in the create toolbar. Each approach can be used for either creating a complete model or just for making a base model for further editing. T-spline surfaces can also be generated by conversion from NURBS and conversion from polygon meshes. T-spline surfaces can be created from a primitive, from a control polygon of lines, from lofting curves, and from skinning a network of curves. There are six ways to generate a T-spline surface. If the toolbar is lost, it can be recovered by typing “Toolbar” in the Rhino command line, and selecting “T-Splines” from the toolbar list. Additional toolbars will appear by clicking and holding on each of the buttons. This toolbar can be docked with other Rhino toolbars. Once T-Splines for Rhino is installed, a T-Splines toolbar will appear. The T-spline mesh is really just a fast, simple, unsmoothed way to visualize the T-spline when a T-spline is displayed as a boxy mesh, it is in “box mode.” T-splines toolbar T-spline surfaces can be viewed as boxy meshes or as smooth surfaces. A group of polygons which are connected together by shared vertices is referred to as a mesh. Four sided polygons (generally referred to as quads) and triangles are the most common shapes used in polygonal modeling. Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon. Two vertices connected by a straight line become an edge. The basic object used in polygonal modeling is a vertex, a point in three dimensional space. In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing their surfaces using polygons. The most recent versions of the T-Splines for Rhino plug-in are available here.Students can install T-splines for Rhino through the Autodesk Education Community. More information can be found in this FAQ, and you can also reach out to us at if you have further questions or concerns. Similarly, the high-quality surfacing and visualization technology found in the Shape Modeling and Real-time Renderer plug-ins have been integrated into Autodesk Alias. For those who want to continue to use T-Spline technology beyond Rhino 5, Autodesk has integrated T-Splines in Autodesk Fusion 360 and plans to continue to actively develop it. We will not update these plug-ins for Rhino 6 or any future versions. You will still be able to use your installed software without interruption as long as you want, and in most cases you can even install and activate your software on new machines. We have made this decision to simplify our portfolio and focus efforts to better serve our customers with Autodesk products.įor most Rhino 5 users, nothing will change. As of January 7th 2017, Autodesk will no longer develop new versions or sell the T-Splines, Shape Modeling, and Real-time Renderer Plug-ins for Rhino.
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